
100+ levels
Journey
Ten levels to a chapter, and every chapter brings a new trick. Crossings and rush hour wait near the end, for good reason.
- Clear the board or hit a score before your turns run out
- Spend fewer turns, earn more stars
A OneKateTap game
Tap an arrow and it slides until something stops it. Give it a clear way out and it flies off the board. That’s level 1. By rush hour you’ll be counting turns on your fingers.
How it plays
Two slides make a turn, and an exit ends it straight away. New arrows show up early as dashed outlines with a number on them. Those cells are already taken: a slide stops in front of one, an exit flies right over it.
It slides forward and stops at the first thing in its way, whether that’s another arrow or a dashed outline.
Point it at an open edge and it leaves the board in one go, sailing over any outline on the way.
Park same-coloured arrows nose to tail and they couple. Send three cars one by one and it costs three turns. Send the train and it costs one.
Modes

100+ levels
Ten levels to a chapter, and every chapter brings a new trick. Crossings and rush hour wait near the end, for good reason.

One run, as long as you last
Arrows keep landing and the board fills faster than you’d like. This is the hard mode, on purpose. The run ends when the board is full or stuck.

One board a day
One board a day, identical for everyone. When you compare scores with a friend, you’re comparing the exact same puzzle.
Themes
The rules stay put and the look changes. Each board here is a real screenshot of level 47.
Sage green with chunky block arrows. Yours from the start.
Bright pieces on a near-black board. It can follow your phone’s dark mode.
Warm cream with chevrons. Yours at player level 3.
Plum evening and little triangles. Yours at level 6.
In a hurry? The Studio themes pack gives you Paper and Dusk today.
Screenshots
How it feels
Free on Android first, with the iPhone version close behind.
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